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Is it possible to use Materials within Shaders?
Hi,
I’m (still!) trying to get my head around the terrain shader in Cinema 4D R14. I’ve had great success getting nice results using jpeg textures I’ve made to separate grass and stone on terrains, but what I would really like to be able to do is use some of the graet materials I have access too within the shader. It seems like it should be possible, but I can’t work it out!
I thought a way around it might be to use a stone material (which has some displacement) as my base texture, and then apply the grass on top with the terrain shader, but I don’t seem to be able to get transparencies with the terrain shader so it doesn’t stack nicely.
I’ve attached some stills to show my workings.
My Terrain Shader:
Stone Material (from Video Copilot btw) with displacement:
Attempt to overlay grass with from Terrain Shader over Stone Material:
Any solutions or work-arounds would be much appreciated! Ideally I think I’d like to be able to do everything within one Material/Shader so I could save it away for future use easily, but I apprecite that might not be possible. Especially in my outdated version of C4D.
I’ve had great advice and help on these forums previously, fingers crossed for more!





