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Getting trouble when trying to do an animation using the sound effector
So, I have modelled a character in C4D. I have some sound files which I am going to use with the sound effector to animate the character. The character is a bird, and when the sound files are played, the bottom part of the beak should rotate downwards, and then back into place based on the sound waveform. The beak is one of many parts that this character is built by.
When I watched tutorials around the sound effector, the cloner seems to be the primary focus and I got no clue how to link the sound effector to a single parameter of an object.
I can explain further by taking an example how I would do this in After Effects:
1. Convert audio into keyframes.
2. Looking up the property I want to be affected by the sound.
3. Making an expression that links the property to the audio amplitude channel that was created in step one.So, I want the bottom part of the beak, a single object to rotate downwards based on the waveform, and then return when there is silence. Would need an explanation how to do that.
