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Cloner Issues?
Hello All,
I rarely come on here unless I honestly have no clue how to do something.
So heres a question that either requires an easy fix or a workaround,but it would definitely be helpful for any suggestions on how to solve this.
So basically, my problem is
https://i.gyazo.com/4fdc07dd5cdb1bb21de1502edfdd7fe6.png
Lets say I want to replace this blue cube with another cube(pink) and this other cube has features,extrudes,etc
The problem is, when I do this with a cloner on poly-center mode, this happens:
https://i.gyazo.com/5a930c69541ab148b31aefff1ef9dc95.png
Okay.
But imagine that you have a scene in which your objects, or like many cubes, are consolidated into one polygon object, then it becomes complicated when you have 4 clones per vertex.
So my question is, is there a way or a work around to get the effect of poly center, but without the other polygons? Because remember, my goal is to replace the objects in my scene all at once, but I cant seem to just get 1 Cube for the center of the object.
Heres a small scale example, of what i mean for the scenes that i do:
https://i.gyazo.com/8d9ca9d89832bc934b0482d8ebb3b0bc.png
Here we have the blue cubes duplicated and consolidated, and without the cloner on.
https://i.gyazo.com/ea3615c05c9cb964cba7452d055dc835.pngAnd with the cloner, although it clones the blue cubes successfully, it creates those other cubes surrounding them. My goal, to either have a way through script or xpresso, to tell it to make 1 clone pep = center of 4 vertices or something like that, or to have a work around to somehow make sure those clones surrounding the object dont get shown/made,etc
Thanks guys!