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Activity Forums Maxon Cinema 4D circular wall

  • Adam Trachtenberg

    June 8, 2015 at 6:11 pm

    The best way to do that would be to select the corner edge (before you cut it off) and use the bevel tool on it. You just need to increase the subdivisions in the tool’s settings and then drag to bevel, or set a specific distance in the tool settings and click apply.

  • Paul Minotto

    June 8, 2015 at 6:44 pm

    Thanks Adam.
    I was able to do it by deleting the walls and beveling the point at the corner of the floor to create the circular corner and then re-extrude the walls.
    But when i tried to bevel the corner edge where the two walls meet, it didn’t work.

    Maybe i’m doing something wrong?

  • Adam Trachtenberg

    June 8, 2015 at 7:29 pm

    Hmm, should work fine. What version of Cinema are you using?

  • Paul Minotto

    June 8, 2015 at 8:48 pm

    R 16. Just to clarify to see if i’m the problem, if i select the edge where the 2 walls meet as here:

    I end up with this:

    But should have this:

    Is that right?

  • Adam Trachtenberg

    June 8, 2015 at 9:18 pm

    I can’t tell what’s going wrong. Can you post the pre-rounding file?

  • Paul Minotto

    June 8, 2015 at 9:35 pm

    I figured it out. The lines have to be exactly in line with one another. The edges of the walls were not in contact.

    I know the weld tool connects points, is there a tool that connects lines in the same manner?

  • Adam Trachtenberg

    June 8, 2015 at 11:48 pm

    Try the optimize command under the Mesh>Commands menu. It will well all points within a specified tolerance. I think default is .01 units but you can change that by clicking on the little cog wheel to the right of the command name.

  • Paul Minotto

    June 9, 2015 at 1:49 am

    Ok Adam. Thanks for your help.

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