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Multi shader Index Ratio issue
Hi,
I have a Multi Shader loaded with 32 magazine cover textures, set to Index Ratio. I clone a plane 32 times with a Cloner Object set to “Object” mode, “Count” distribution , and a Circle spline as the object. But when I animate the Offset Start and End parameter of the Cloner Object, the textures are not stuck to the clones but change depending on the position of the clones along the circle.
Any help would be appreciated.
2 Pictures in attachment.


Thank youCorrado