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Transparent “broken” objects / attract and destroy
Hey all,
I’ve finally come to a couple challenges that would only bring me to keyframe and apply a lot of post work to get them done…unless someone else has some ideas…maybe this requires some Xpresso?
I have a medical scene that involves removing pieces broken from a transparent object. The pieces are broken off and sucked away from forming it’s original shape up to a tool that, when contacting the tool, breaks the piece apart. This “breaking” can be simulated by a simple visible shrinking of the piece down to nothing.
As you know, taking a mesh and breaking it into pieces but still maintaining it’s master shape and giving it a transparent material would show the cracks of where the pieces are when you render it so I was able to conquer this by using Nitroblast which has a transparent feature after it breaks the pieces…it hides the cracks. Brilliant! HOWEVER, when the tool sucks the pieces up (using dynamics, an attractor and collisions) and each piece contacts the tool, I have no control over how to shrink the piece – I lose it with Nitroblast. This has to be done procedurally, meaning I’m not looking to have keyframes set, it will be based on the collision between the piece and the tool and I want to move the tool where ever and have this reaction happen.
So if I do not use Nitroblast, to regain control of my pieces and keyframe this simulation, how do I hide the cracks without doing a bunch of post work?
Thanks all.
Brian