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Different renders when using Net Render vs Local
Hi All,
I came across a strange thing on my current project. I’ve been using Net Render over Team Render (had a lot to do with me not being local). I’ve rendered a bunch of scenes and occasionally rendered them locally due to availability of our render servers. I’ve noticed a substantial difference in the final render when rendered locally. I was wondering if anyone has seen this, and can give me an idea of – a)what’s causing it, and b) How do work around it?
C4D Studio V15, Net Render V13 (I’ve been using Net 13 for about a year since updating to V15, and never ran into any problems)LOCAL
NET RENDER
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