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How do I emit particles based on a splines point animation speed?
Hello,
I have a spline which has animated points moving up and down.
I would like to emit particles from the spline, but have the amount emitted be influenced by the speed at which a particular point is moving.
So the faster a point is moving, the more particles it emits.
That make any sense?
Easy enough to do based on a standard emitters position and speed but can’t work out how to access the spline information to get this working properly.
Many thanks in advance.
Cheers,
Bencargocollective/benblack