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Fracture + Rigid body + Collider body = failure??..
Okay, so I’m trying to create a crash scene. I created the ship, I’ve disconnected the polygon faces (so it shatters), I have placed this in a Fracture with the Object Mode set to Explode Segments (so each piece is individually falling). I then put a Rigid body tag on the Fracture. I tested the scene out so it would fall on a generated landscape with a Collider body tag. It worked really well.
BUT the real problem is when I put it on to a generated landscape I ‘current state to objected’ so I could edit it (sculpt, thats not the problem though as when I take the tag off it doesn’t change anything). When this edited landscape has a Collider body tag (just the basic one without any setting changes), the fracture debris float up, WITHOUT coming into contact with the landscape. It doesn’t seem to matter where they are in relation to each other, if that landscape has a Collider body tag, the fractured objects float up.
I’m not sure what is wrong with my landscape, and I really need both objects.. let me know if you need screen shots or the file, and thanks in advance!