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Activity Forums Maxon Cinema 4D Using Camera Moprh with multiple stops during the animation

  • Using Camera Moprh with multiple stops during the animation

    Posted by James Bazza on May 13, 2014 at 11:24 am

    Hi there,

    Using Camera Morph for the first time and in my animation I want the camera to stay put at various camera points then move on to the next.. Im finding this hard as I only have the blend 0 – 100. Any ideas how I can still use the nice camera moves that Camera Morph gives me but with stops at various cameras?

    Thanks in advance
    James

    Cassius Marques replied 12 years, 3 months ago 3 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 13, 2014 at 2:28 pm

    keyframe to various points on the blend and just wait there, then move on

  • Cassius Marques

    May 13, 2014 at 5:15 pm

    If you have three cameras, leave the middle one static… keyframe and hold the blending at 50%, you morph cam will be exactly in the second camera’s position, thus static too.

    if you have more cameras, just divide 100 by that many. You’ll figure out what % is the nth camera’s exact relative position.

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