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  • sound effector and coffee node

    Posted by Vesko Anev on April 7, 2014 at 11:26 am

    Hello Im trying to rotate an object with the amount of a frequency of a sound .I want the object to remember its rotation from the 1st frequency and then to add the degree of the second and… third and forth … I dont know if i have to use time node in the coffee node or something else .Im using a sample , range mapper and its connected the rotation .

    Vesko Anev replied 12 years, 5 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    April 7, 2014 at 3:13 pm

    it would help a lot to see the setup but if I’m understanding your setup you would just have to feed the current rotation from a second copy of the object’s node into the calculations

  • Vesko Anev

    April 7, 2014 at 6:47 pm

    https://images.creativecow.net/274315/nodes.jpg
    the two formulas are sqr and round

  • Brian Jones

    April 7, 2014 at 7:59 pm

    this might work if you want the rotation to just keep getting bigger but not knowing your sounds and your desired result it may not be the right thing

    nodes2.jpg

  • Vesko Anev

    April 7, 2014 at 9:55 pm

    well its working but its not like i want it to .. i will show u the object its a cogwheel and when i play the sound its rotating a little based on the result of the nodes but its not keeping that rotation , its going back or even less the its original position i cannot tell couse its happening to fast. I played with the Sound effector options but no matter what they are its still not adding the second rotation value to the first. I tried with memory node but i cant find a way to make it output an array of values which after that to input in a coffee node and make them work maybe there is a node that is doing that or idk it seems easy to make .. then its acctualy not so much but still im sure its a one line of code and a few nodes .Just to say im rotating the first cogwheel and the others are following
    https://images.creativecow.net/274315/coghweel.jpg

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