-
Plain Effector affecting entire cloner object instead of individual pieces
So I’ve got a pretty simple setup. I’ve got a linear cloner object with 43 nulls inside of it. Inside of each of the nulls is some simple geometry.
So my layer browser looks like this :
+Cloner Object
–+Null
—–Extrude Nurbs 1
—–Extrude Nurbs 2
–+Null.2
—–Extrude Nurbs 3
—–Extrude Nurbs 4Now when I go into my cloner object settings and mess around with the Y value under ‘per steps’ I can see all of the objects contained inside of the cloner start to randomly go up or down in the Y position at a staggered rate which is the effect I’m looking for I just want to use a plain effector to generate the effect because it gives me more precision than just animating that Y value in the cloner object settings. The problem is that when I add the plain effector and start messing around with it’s settings it’s affecting my cloner object as one whole object and not actually affecting the individual cloner pieces my cloner object is comprised of. I’ve of course changed the fall off from infinite to box because I know if it’s infinite it’s going to affect my entire object as 1 object. Just wanted to see if anybody had any advice
I’ve included a screenshot of my cloner object settings, and my plain effector settings.
https://www.dropbox.com/s/8l0bjiwol9wg1wt/Plain%20Effector%20Setup.png
https://www.dropbox.com/s/blngosh0u6ew54s/Cloner%20Object%20Setup.png