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Modeling Ridges- Beginner- Best Practice?
Hello,
I’m new to Cinema 4D- I have the newest Studio version- and I’m trying to model this product with a ridged/grooved/ribbed edge-
See picture:– and I’m not quite sure how to do this. I tried to make a cloner object and boolean a cylinder edge, but it turned into a bunch of triangles. I would appreciate if someone could tell me the best way to go about this- Whats the best practice to create these edges and duplicate them around a circle like that?
Any help appreciated!
Thanks!
Thanks
