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Activity Forums Maxon Cinema 4D positioning joints in animate mode

  • positioning joints in animate mode

    Posted by Petcov Petru on December 5, 2013 at 4:28 pm

    Hy

    I have a problem with my reindeer :). I apologize but I don’t remember exactly what I did and also is the first time when I try to rig and animate so excuse me if I’m rambling nonsense here.

    I try to animate a reindeer with the character builder.
    What I want is if it’s possible somehow to bring/reset joints position when in animate mode/tab as they are in build or adjust mode/tab ,i mean the joints position when in animate mode to match the position of the joints from adjust or build mode.
    I tried to reposition them myself manually but the joints move very odd,it’s working only if i select the controlers not the components. but if i move for example a joint from a leg then all joints from the leg are moving.
    can you move only one joint without affecting the others? and I mean to repositioning them in animate mode/tab
    (the reindeer is in the null because was another objects nonrelated to reindeer which I delete them)

    here is the file
    6869_reindeer.c4d.zip

    Thank You

    Petcov Petru replied 12 years, 5 months ago 1 Member · 0 Replies
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