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Changing geometry on a PLA’d object
Hey all, got a tough one…
I have an animated object that is keyframed with PLA. I need to adjust something on the object (the actual mesh) and have it carry through the entire animation.
No way to do this with Pose Morph, correct? I tried and it worked on the frame I edited the morph on but then it screws the model up from the next frame on…okay, so I understand why.
The best way I can think of is to use a Cloner object set to object mode with one null that is locked onto the polygon center of a polygon selection of the object. The null follows the model wonderfully by tracking the selected polygon but I need to lock the deformer to that null so it deformers that part of the model all the way through. I cannot get a CONSTRAINT tag to work or anything else…can deformers use tags like this? The deformer just stays, goes nowhere.
Any other ideas? If you know a CONSTRAINT tag will work, would you be so kind as to list the settings?
Thanks,
Brian
