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Activity › Forums › Maxon Cinema 4D › creating a brick wall using bump and displacement.

  • creating a brick wall using bump and displacement.

    Posted by Alex Mcmurray on August 17, 2013 at 7:39 am

    I am trying to create a brick wall using an brick image with bump and displacement, in order to have depth in the rendered image.
    I am successful if I map the image onto a plane, the results show the depth that I am trying to acheive.
    But if I map the image onto a primative, such as the face of a cube, using the same procedure as I did for the plane, I only get a flat wall, which if seen from a distance is fine, but up close it looks like what it is, an image map.
    Is there a way I can get the same effect on a cube face as I did on the plane?
    Thank you for your help.

    Alex.

    Alex Mcmurray replied 13 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    August 17, 2013 at 3:30 pm

    you have to have more polys to displace, the default Plane is 20 by 20 so has 400 polys and the default Cube is 1×1 so each face is 1 poly and can’t really be displaced other than straight in or straight out (along the Normal). Try Sub-Polygon displacement or, if you don’t have that choice, just subdivide the cube a lot (and the plane)

  • Alex Mcmurray

    August 17, 2013 at 9:09 pm

    Ahh, thank you, increasing the poly count and sub polygon displacement work perfectly.
    Now I just have to experiment to find the best parameters.

    Regards, Alex.

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