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creating a brick wall using bump and displacement.
I am trying to create a brick wall using an brick image with bump and displacement, in order to have depth in the rendered image.
I am successful if I map the image onto a plane, the results show the depth that I am trying to acheive.
But if I map the image onto a primative, such as the face of a cube, using the same procedure as I did for the plane, I only get a flat wall, which if seen from a distance is fine, but up close it looks like what it is, an image map.
Is there a way I can get the same effect on a cube face as I did on the plane?
Thank you for your help.Alex.