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adjust bezier point handle length while maintaining angle?
I have a bezier spline and I’m trying to adjust one of the points. I need to keep the ANGLE of the handles while I adjust the LENGTH of ONE of the handles. If I hold shift, it simply breaks the tangent and contrains my handle to an unhelpful x/y/z plane. This is such a simple thing to do in illustrator. Can I do this in C4D?
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