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Turbulence FD cel shading?
I’m making a scene with a lot of cel shading and I’m wondering if there’s a way to integrate TFD into that world.
Can I render it with Sketch and Toon? Is this practical? Or should I just have TFD drive some Thinking Particles and do it that way?
As a side question- can you output TFD as an Object Matte? That way I could try doing the color in After Effects.
Thanks!