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Activity › Forums › Maxon Cinema 4D › Making an Object Out of Moving Paths

  • Making an Object Out of Moving Paths

    Posted by Vaughn Lee-thorp on March 5, 2013 at 4:34 pm

    I have a .PNG sequence(w/ alpha) of running 2d Characters.

    I want to take the paths I create from the alpha, and turn the sequence into a moving object in my C4D Project.

    To explain a little more, I do not want my .PNG’s to be projected onto a surface. I want it to be a moving object out of the paths I create from the alpha of my 2d characters.

    Halp!

    Brian Jones replied 13 years, 6 months ago 2 Members · 6 Replies
  • 6 Replies
  • Brian Jones

    March 6, 2013 at 4:45 pm

    this might be possible with xpresso if you have all the spline you are going to use loaded in then stepping through them one at a time as the source for an extrude, are you thinking of using an extrude or something else to make the splines have geometry?

  • Brian Jones

    March 6, 2013 at 8:24 pm

    or are you thinking of something different than jumping through the splines one at a time?

  • Vaughn Lee-thorp

    March 11, 2013 at 3:28 pm

    I believe that could work! Is there a resource I can find for going about that?

    Thank you for your help!

  • Brian Jones

    March 11, 2013 at 3:46 pm

    I did a test file with generic splines 5634_splineseriesanimation.c4d.zip this just starts at frame 0 but it could be delayed with some math

  • Vaughn Lee-thorp

    March 11, 2013 at 4:06 pm

    Awesome!

    That’s what I was hoping for. My last question, is what to do to replace the splines you have in here with my splines. When I replace them in the null, it does not reference them.

  • Brian Jones

    March 11, 2013 at 5:12 pm

    I just used an Object List node if I recall so just open it ( in the xpresso) and put your splines in there.

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