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Problems With Simple Eye Rig
Hi,
I’m new to rigging and have 2 problems i can’t make sense of (that i know have been explained elsewhere but still can’t resolve). Most of my problems relate to #2.
1. How to keep character’s floating eyes on the head as body/head mesh deforms
I’ve tried adding the eye poly to the mesh weighting and this worked but the Boolean for the eyes messed it up currently i have manually moved/rotated them
2. How to have them blink.
My logic was using a boolean (with a Pose Morph ) where a cube removes part of the eye as if it is closing…along with a Y-scale.
Thanks for any help.
jayPROJECT FILE: 5485_blinkforum1.zip
