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Activity Forums Maxon Cinema 4D Problems With Simple Eye Rig

  • Problems With Simple Eye Rig

    Posted by Jay Ingles on February 20, 2013 at 3:10 pm

    Hi,

    I’m new to rigging and have 2 problems i can’t make sense of (that i know have been explained elsewhere but still can’t resolve). Most of my problems relate to #2.

    1. How to keep character’s floating eyes on the head as body/head mesh deforms

    I’ve tried adding the eye poly to the mesh weighting and this worked but the Boolean for the eyes messed it up currently i have manually moved/rotated them

    2. How to have them blink.

    My logic was using a boolean (with a Pose Morph ) where a cube removes part of the eye as if it is closing…along with a Y-scale.

    Thanks for any help.
    jay

    PROJECT FILE: 5485_blinkforum1.zip

    Jay Ingles replied 13 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    February 22, 2013 at 10:44 pm

    make the eye null as a child of the Top Head bone(joint, whatever…)

  • Jay Ingles

    February 28, 2013 at 2:26 pm

    Thanks Brian. I ended up using a Constraint tag and pinning it to the same head joint you had mentioned.

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