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  • Procedural Rock Generator for C4D

    Posted by Michael Herren on December 21, 2012 at 7:47 am

    I made a xpresso setup for modelling rocks:

    ::: Procedural Rock Generator for C4D V 1.01b :::

    5121_001proceduralrockv1.01b.zip

    You have the following Options so far:

    – Resolution controlls for the base object and the HyperNurbs Subdivisions

    – Size of the base object

    – 2 layers of displacement heights

    – Access to all built in C4D noise shaders for deformation

    – Controll the noise sizes and seeds

    The best noise for the basic shape is “Displaced Voronoi” at a size of 1000 – 1800

    Choose a small displacement height for the rock details

    For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 – 400

    HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values

    Feel free to post any wishes for optimizing this tool

    Tim Vaughan replied 13 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Tim Vaughan

    December 31, 2012 at 10:18 pm

    Michael, thanks for this! I was on a quick turnaround project and the client wanted a rock wall in the background. I saw this and checked it out and it’s pretty darn cool. Really great job; the rocks looked fantastic and very easy to generate quick variations. You, sir, are da bomb! Thanks again

    Tim

    Tim
    Apple XRAID, XServe, 2008 2×3 GHz Quad-Core MacPro, Macbook Pro, XSAN, FCP Studio (7), AVID Media Composer, Adobe Production Premium, Maxon Cinema 4d, AJA Kona 3, Flanders Scientific Monitors, Panasonic HPX250’s, Kessler Crane, Glidecam…..
    Beer fridge fully loaded.

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