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Procedural Rock Generator for C4D
I made a xpresso setup for modelling rocks:
::: Procedural Rock Generator for C4D V 1.01b :::
5121_001proceduralrockv1.01b.zip
You have the following Options so far:
– Resolution controlls for the base object and the HyperNurbs Subdivisions
– Size of the base object
– 2 layers of displacement heights
– Access to all built in C4D noise shaders for deformation
– Controll the noise sizes and seeds
The best noise for the basic shape is “Displaced Voronoi” at a size of 1000 – 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 – 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
Feel free to post any wishes for optimizing this tool