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Shader Effector Problem
I have a Cloner, cloning a bunch of rectangular objects onto an Object (a cube, segments:35x10x35)
I have a Shader Effector, effecting the Cloner Object.
On the Shader Effector, I have Visibility Checked and I have a gradient set to 2d-Circular.
The Shader leaves a big circular void in the middle of my Cloner Object…..Which is what I want.
My problem is that the Shader doesn’t just make a hole in the middle…..it seems to get rid of a bunch of other clones…specifically within the Y-axis…..I don’t get why this is happening. I just want a simple Hole in the middle.
If this sounds confusing, I’ve attached an image and my project file.
Any help would be very much appreciated.
Thanks,
Dean


