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Creating a looping background
Hi guys, here’s my situation – I have a curved plane with a water shader applied as a texture. The animation of the shader looks great, but I need to use it as a background for about 3 minutes of a video I’m working on, and rendering a full three minutes would probably take at least a day on this machine, so I’d like to find a way to just grab a few seconds that I can loop. The shader has editable frequency properties, but I can’t find a way to make it cycle predictably. Here is a screenshot of the shader properties:
Thanks for any help on this!
