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Adding Normal, Specular and Displacement Maps to my model are not making a difference to the render?
Hey guys I’m new to modelling and texturing. I’m currently texturing a model of a building I modelled earlier. As the title says, the maps I’m applying the texture editor are not making a difference. I have had to set the materials all to ‘Cubic’ rather then the default ‘UVW Mapping’ in order to for the textures to tile and in some cases to adjust the size of the material so that its not massive.
Heres a comparison of the model with just the Diffuse v Defuse, Normal, Specular and Displacement:
Now that I look at it, the one with the maps looks a tiny tiny bit lighter, thats the only difference though.
Here’s how the maps look in CrazyBump:
^ That looks so awesome! How can I get it too look this good in Cinema4D?
Thanks guys