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Activity Forums Maxon Cinema 4D Video import problems: not starting on correct frame

  • Video import problems: not starting on correct frame

    Posted by Elin Grome on July 8, 2012 at 10:36 pm

    Hi guys,

    Not sure what im doing wrong here – seems simple..

    I have a video wall – a .mov texture mapped on a sweep nurbs – but im having problems controlling the start point.

    I have keyframed the text .mov in the luminance channel at frame 500 – but it seems to start at 0 – so by the time we reach 500 we are on the last frame of the imported movie – which is 150 frames:s

    I know there are a bunch of options related to range, frames, exact second etc – but i dont think they are relevant – in my experience if you keyframe a movie in a texture channel then it should start at 0 (of the imported texture) from the point at which it was keyframed…

    if i set the mode to “loop” then that seems to fix the problem- but im not really happy with that as a solution as :s

    ta in advance

    It’s all the those pesky details :p

    Elin Grome replied 13 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    July 9, 2012 at 4:42 pm

    from the Help

    “If you choose Range, CINEMA 4D will play the movie once over a specified frame range (Range Start and Range End) of your animation. Use this option if you do not want the texture to start playing immediately.”

  • Elin Grome

    July 9, 2012 at 8:27 pm

    aaah doh! im getting my apples and oranges confused!

    thanks brian

    It’s all the those pesky details :p

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