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Diffuse Without Shadowing?
This is really easy in Maya, but I’m learning C4D and can’t seem to replicate this effect…
I’m rendering a moving black and white procedural texture on a sphere to later be composited over a planet as an electrical field. The problem is that I can’t seem to get rid of the default shadowing. Cranking up the Diffuse and turning off Specular works in Maya, but isn’t working for me here. I tried rendering out a Diffuse pass but it’s still casting the default self shadowing from the scene lighting.
Here’s an example…
4173_diffprob.jpg.zip