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Activity Forums Maxon Cinema 4D Particle Emitters and Dynamics

  • Adam Trachtenberg

    May 4, 2012 at 2:27 pm

    I would use one of the geometry shattering plugins. In this example, I created a subdivided cube, applied a random effector in deformer>points mode, converted that to geometry, and shattered it with NitroBlast:

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