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Activity Forums Maxon Cinema 4D glow inside lamp

  • Adam Trachtenberg

    April 23, 2012 at 3:41 am

    I would create it inside of Cinema using a texture to create the look of the shade (place in luminance channel). You can put lights inside (set not to cast shadows) to cast light around the objects.

  • Craig Ricker

    April 23, 2012 at 6:30 am

    Out of curioursity how do you get all the lights to track to the water movements? Is that what you meant when you said track? I know how to track planar surfaces etc in mocha, but I wouldn’t know where to track water?

  • Victor Camacho guerrero

    April 23, 2012 at 10:52 am

    Hello everyone,

    after being between render times, I think it is better solution and faster going with the AE solution.

    The reasons:

    – After following this topic: https://forums.creativecow.net/thread/19/863440
    I realized how difficult ( and long) is getting right the glow trhough the paper in 3D.
    – Glow in Cinema has loads of limitations
    – Ae has way more options for creating glow.

    SOLUTION:
    – I did the lantern in 3d with a normal pass.
    – Using the amazing plugin Camera Tracker I put my lantern in 3d.
    – I duplicated the cube , using this position I created a light ( using mask and feather and glow effect) and add over the lantern using the right blending mode.
    – Because the wood cannot be totally affected by the light, I used a rotobrush on the wood part of the lantern, and I put this layer over the lantern. Making the light wrapped inside.
    – For the water, what i am going to use it is the same lantern, by applying distort effect such as same when you creathe ripples for fire and use the right blending mode over the water.I guess i will need again rotobrush and 3d tracking to place perfect the effect.

    I hope this helps to someone!!!

    Cheers

  • Adam Trachtenberg

    April 28, 2012 at 8:49 pm

    As you wish, but I think it’s probably a lot easier to do it in Cinema, either using the texture method (just a bitmap in luminance) or using the backlight shader as shown here (and created in two minutes): 4048_backyardtrack.c4d.zip

  • Brian Jones

    April 29, 2012 at 5:11 am

    I made a try at something like the ref image. It uses backlight and transparency for the lamps

    4049_floatinglamp.zip

  • Victor Camacho guerrero

    May 1, 2012 at 10:04 am

    Hi Adam and Brian,

    thanks a lot for your files, a really interesting set up. In the end , I went trhough after effects.

    Maybe i will do some changes but please have a look here:

    https://vimeo.com/41343167

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