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Extremely long camera animation through tunnel- how to keep it constantly speedy at end?
Hi there. I am working on a 10 second camera animation through a long sweep nurbs tunnel. The motion I am aiming for is a “0-to-60” type feel and to always have an ‘infinite’ look to the sweep nurbs tunnel, which is made with a tracer and cloner. The animation goes along with live action footage and at the end of the footage sequence the camera should be blazing along at optimum speed but also not overcome the length of the nurbs tunnel which is made up of twisting intricate tracer patterns.
The problem is with curves. No matter how long the tunnel is or the length of distance between the camera keys, the camera always starts to agonizingly slow down towards the end. My problem is making a sweep nurbs tunnel long enough to seem infinite towards the end of the 10 seconds and that wont destroy my cpu but also long enough to have the camera be at a ‘breakneck speed’ at the end of the sequence and show no signs of slowing down.
I’ve tried many different approaches to the curves, spline types and such in the timeline but I always get that slowdown at the end. I’ve tried a third position keyframe early in the timeline but that has not proved effective either. I know this is elementary to many animators but I am having trouble with it, due to the massive size of the scene. It’s a fine balance and a seemingly simple animation that has proved very demanding. Any advice would help on keeping that speed at the end.