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undo function – aaaaaaaH!!! grrrrr!!! fgghhckf!!!
ok,
not the most eloquently posted question – but im just guessing that plenty of users will know what im talking about…
I know the C4d undo function is designed to work differently with objects, camera viewport etc- but i still cant get around how it works…
In my current scene for example I have one object – basically a cube – now this object seems to jump back to a previous XYZ position whenever I use cmd-z… even if 40 other objects have been created, moved, edited – if I type cmd-z its the original object which shifts to some archaic “original” position… the “new” objects arent affected…
this isnt very clearly explained – but I guess someone will know what i mean :s
Elin