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Cinema 4D Hypernurbs problem
Hello all !
I am discovering Cinema 4D, and I started my first model… I’m coming from Maya, and in Maya there is an option to smooth an object. During the modeling phase it is very useful as I can watch my object with more polys than I use. Then I can deactivate it, and keep modeling.
I know that smoothing doesn’t exist in C4D. Instead, I’ve understood you could play with an Hypernurbs, and place the model inside it to be “smoothed”. It is not destructive, and it suit me very well…
Unfortunately, I’m having some weird artifacts using it. It is way more easier to see it, so I took two screens.
First one : the model not using hypernurbs. It is the very start of the modeling and the process is totally incomplete. But I wanted to see what it would look like all smoothed.
Here is the pure poly screen :

Second one : I don’t change anything, and place the object inside an hypernurbs. Here is the result… Explanation comes after.

As you can see, there is some kind of a problem near the wheels. What is strange in here, is that all the extruded part is correctly rendered. The very same happens to the vertices I manually attached. I started with the front wheel (on the left). The basic object is a tube, which I’ve flatten out, and started to extrude itself. I gave him its shape afterwards in the 3D space. The whole left part of the wheel is not extruded. It is the same object. The extrusion process starts after the gray part you can see on the left.
So, I’m wondering what is happening to my model, or what did I did wrong… Or even better : how could I solve this ?
Many thanks for your help
Vampyre