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Activity Forums Maxon Cinema 4D Viewport

  • Viewport

    Posted by Jason Stirret on January 27, 2012 at 1:49 am

    How can I set up the view-port to to rotate around only the selection…i.e. rotate around (centered) only on the polygons I have selected. My port seems to be rotating around some fictitious point within the object and its not the axis.

    Jason Stirret replied 14 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Tim Shetz

    January 27, 2012 at 3:02 am

    Assuming you are using R13, you can change it in preferences:
    Edit>preferences>navigation>camera mode

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    Tim Shetz
    c4dtraining.com

  • Brian Jones

    January 27, 2012 at 3:50 am

    with Camera Mode as Object it will do what you expect (I think) in the other modes if you hold Control it should rotate with the selected bits as the fulcrum

  • Jason Stirret

    January 27, 2012 at 11:10 pm

    Thank you… however, this is where my settings lie. With a new file it works properly and like it always has: with the fulcrum “i.e. whatever is selected” at the center of rotation. But for some reason this picture is not working like that. I am using a symmetry object. But nothing in the scene has a center of axis for where the camera is rotating. I’m modeling a head, and no matter what I have selected the camera rotates around some fictitious point right behind the nose. Any suggestions.

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