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Activity Forums Maxon Cinema 4D Weird rotation when animating

  • Weird rotation when animating

    Posted by Anders Smith on December 30, 2011 at 3:23 pm

    Hello there!

    I modelled a 3D bullet in Cinema 4D, and I want the bullet to spin as it moves forward. I set a keyframe at the beginning and another keyframe at 10 frames. At the 10-frame keyframe i changed P-rotation to 360 degrees. However, when i play the animation, the rotation is wiggeling and it seems like there is an anchor point problem. I tried setting the anchor point at different locations, but with bad results.

    When i set the anchor point in the middle at the back of the bullet, the back spins fine, but the front of the bullet spins in a donut-orbit. However, i want the top of the bullet to spin at the same y-location as the back.

    Hope you understand my problem, I uploaded a picture of the project that maybe helps: https://bildr.no/image/1064626.jpeg

    Best regards,
    Anders.

    Tim Shetz replied 14 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Tim Shetz

    December 30, 2011 at 10:33 pm

    Sounds to me like you have your anchor point rotated on the Y axis maybe?

    __________

    Tim Shetz
    c4dtraining.com

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