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Activity Forums Maxon Cinema 4D Changing Floor Colours Based on the camera position

  • Changing Floor Colours Based on the camera position

    Posted by Simon Mullins on December 13, 2011 at 3:23 am

    Hi,

    I’m new to Cinema 4D so this is probably a really simple question but oh well. I’m trying to create an animation on a white floor, but I get different shades of white when I rotate the camera up and down. So for example when I have a birds eye view above the animation I see the floor as white but then when I rotate the camera down to view it from the front the floor appears black, and I get different shades of gray inbetween. How can I change it so I always see the floor as white no matter what angle I am viewing it from.

    Cheers.

    Randy Johnson replied 14 years, 5 months ago 2 Members · 3 Replies
  • 3 Replies
  • Randy Johnson

    December 13, 2011 at 4:46 am

    In your material you should be using fresnel.
    You can change the colors and all that by adjusting the gradient. It is almost always used on reflective surfaces.

    https://skitch.com/randy-johnson/gx5ex/material-editor
    /randy

  • Simon Mullins

    December 13, 2011 at 7:07 am

    Thanks for the reply and the link it really helped. I fixed this by turning on luminance and messing around with the gradients. Now Im wondering is there a way to change it so it becomes dark when I go to a higher angle rather than going darker when I go to a lower angle. I tried changing one side of the gradient to slightly gray but this makes no noticable difference.

  • Randy Johnson

    December 13, 2011 at 7:49 am

    I was way off when I read your questions the first time… I thought you wanted to change the color.

    If you want a solid white that does not get shadows or reflections luminance is the way to go;however the compositing tag will keep things nice and white while accepting shadows and so on
    here is a tutorial.
    https://greyscalegorilla.com/blog/2011/01/the-compositing-tag-the-answer-to-all-your-problems/

    Another way of dealing with this is your lighting…. adding a sky object with a white lum material on it will help even things out.

    /Randy

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