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Phong angles causing reflection problem
Hello,
I have four flat objects in a scene that are lined up next to one another. They are not cloned, they are individual pieces of geometry. When their phong angles are set to 22 degrees, they are obviously faceted but are able to take the scene’s reflection map / sky object and “smear” it appropriately across all four objects. When I up the phong angle just one degree to 23, all objects are seen as separate objects and individually display the reflection image, almost like it is a texture on each piece. I need to figure out a way that I can get the phong angle back up without affecting the way the objects reflect the map. This seems like a very simple request, I must be doing something wrong. Thank you.
Best,
Craig