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  • Other than Bend deformer?

    Posted by Saif Khan on August 9, 2011 at 12:18 pm

    I wanted to ask if there was another way to bend the object other than bend deformer. I am having a problem where i want a rectangle that is curled up to uncurl in segments rather than a whole. Does anyone have any advice? Like if a rolled up piece of paper starts to uncurl soon as it gets out the tube.

    Saif Khan replied 15 years ago 3 Members · 7 Replies
  • 7 Replies
  • Randy Johnson

    August 9, 2011 at 4:26 pm

    *An animated bend deformer (or two) would be my choice.
    *You can get a also unfurl …. then you can get the weighting exact. But I would assume its far more work than its worth.
    *If you are using r12 you could use a softbody on the paper.
    * If you are not on r12 but have mocca you can get some nice paper effects with Cloth simulation.

    Thats all I can think of at the moment.
    /Randy

  • Brian Jones

    August 9, 2011 at 5:07 pm

    it can be done with Joints(bones) as well, there was a thread awhile ago that was a carpet unfurling. Search for carpet or parchment or scroll

  • Saif Khan

    August 9, 2011 at 5:27 pm

    I have r12 studio at home but not a powerful computer.
    I have a powerful computer at work but with r12 broadcast

    I think the soft body solution would work but is that possible in broadcast edition?

  • Saif Khan

    August 9, 2011 at 7:31 pm

    I found what you are talking about here –>https://www.vimeo.com/12471575

    This helps a whole lot but i still need my rectangle shape to bend differently at both ends. Is there a way to have two sets of joints in a shape?

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  • Randy Johnson

    August 9, 2011 at 8:09 pm

    I seemed to have when missed writing my thought above. The second point was about using joints…. To get multiple bends you would need a couple chains and weight them appropriately.

    I dont think Broadcast does dynamics… not sure though.

    This guy did this animation with only bend deformers.
    https://www.fantasyislandimaging.com/Fantasy/animation_15.html

    /randy

  • Brian Jones

    August 11, 2011 at 12:49 am

    you can use more than one joint chain and then use weighting to control what you need to

  • Saif Khan

    August 11, 2011 at 3:36 am

    I found something really cool out for a solution for me. I had to play with one setting in Mesh Deformer. So in a way i used two bend deformers on one object

    Screenshot below

    https://oi54.tinypic.com/20jigwl.jpg

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