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Other than Bend deformer?
Posted by Saif Khan on August 9, 2011 at 12:18 pmI wanted to ask if there was another way to bend the object other than bend deformer. I am having a problem where i want a rectangle that is curled up to uncurl in segments rather than a whole. Does anyone have any advice? Like if a rolled up piece of paper starts to uncurl soon as it gets out the tube.
Saif Khan replied 15 years ago 3 Members · 7 Replies -
7 Replies
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Randy Johnson
August 9, 2011 at 4:26 pm*An animated bend deformer (or two) would be my choice.
*You can get a also unfurl …. then you can get the weighting exact. But I would assume its far more work than its worth.
*If you are using r12 you could use a softbody on the paper.
* If you are not on r12 but have mocca you can get some nice paper effects with Cloth simulation.Thats all I can think of at the moment.
/Randy -
Brian Jones
August 9, 2011 at 5:07 pmit can be done with Joints(bones) as well, there was a thread awhile ago that was a carpet unfurling. Search for carpet or parchment or scroll
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Saif Khan
August 9, 2011 at 5:27 pmI have r12 studio at home but not a powerful computer.
I have a powerful computer at work but with r12 broadcastI think the soft body solution would work but is that possible in broadcast edition?
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Saif Khan
August 9, 2011 at 7:31 pmI found what you are talking about here –>https://www.vimeo.com/12471575
This helps a whole lot but i still need my rectangle shape to bend differently at both ends. Is there a way to have two sets of joints in a shape?
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Randy Johnson
August 9, 2011 at 8:09 pmI seemed to have when missed writing my thought above. The second point was about using joints…. To get multiple bends you would need a couple chains and weight them appropriately.
I dont think Broadcast does dynamics… not sure though.
This guy did this animation with only bend deformers.
https://www.fantasyislandimaging.com/Fantasy/animation_15.html/randy
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Brian Jones
August 11, 2011 at 12:49 amyou can use more than one joint chain and then use weighting to control what you need to
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Saif Khan
August 11, 2011 at 3:36 amI found something really cool out for a solution for me. I had to play with one setting in Mesh Deformer. So in a way i used two bend deformers on one object
Screenshot below
https://oi54.tinypic.com/20jigwl.jpg
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