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Drop an object and shatter
I am trying to do something that I though would be straight forward enough, but I am having a bit of trouble getting it to work the way I want it to.
Basically, I have an object that I have broken apart using a plug-in and I have made it a ridged body, raised it above the floor in my scene to let it drop, hit the floor and break apart.
What is actually happening in my scene is that the object that I am dropping is starting to break apart before it hits the floor.
I need to find a way to let me object drop and only break apart on impact with the floor.
Thanks!