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Riddell Football Helmet modelling
Hi All,
After days of struggling with meshes and various techniques, I’m giving up and looking for someone smarter than me to help:)
I’m trying to mold a specific model of football helmet, the Riddell Revolution Speed. A standard football helmet would not be so challenging, however, as you can see in the attached pictures, this one has a very unique topography and contouring that I, for the life of me, cannot replicate in a manner that is pleasing to the eye:)
I’m hoping someone can give me a hand in setting up the mesh, and executing the shaping of the contours. This is a little advanced for me, but you can’t learn anything new if you don’t try right!
As you can see in my attached project file, i’m just getting a crappy mesh when I attempt to extrude the contours. I originally crafted the shell of the helmet using a sphere, deleting the unused portions and shaping from there but that didn’t set me up very well. I then took a technique i saw in a 3DsMax tutorial for modelling a standard football helmet which began with a cylinder. again, close, but not quite right, and a little bumpy.
Any suggestions anyone has would be greatly appreciated as I’d love to get this thing going and done!
Please let me know if there are any other questions.
Thanks a lot and i hope to hear from you all soon!
Best,
RyanRyan Kehn
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club
ry*******@*********fl.net