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Activity Forums Maxon Cinema 4D Render Vertices

  • Render Vertices

    Posted by Jarratt Moody on September 2, 2010 at 6:51 pm

    I have a polygon object containing roughly 55,000 verts and no polygon faces. I would like to render each of these vertices as circles of the same size regardless of their distance from the camera. Right now I’m using a cloner in object mode to put tiny cubes at each point and then going through and scaling up the ones that are further back and scaling down the ones near the lens. Not an ideal workflow to be sure.

    Can anyone think of a way to render this point cloud and have each circle be the same size? I’ll need to render a depth matte as well.

    Thanks.

    Jarratt Moody replied 15 years, 11 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    September 3, 2010 at 12:35 am

    If it’s for a still image I would just scale the point cloud flat. Otherwise you could clone onto it and set up a plain effector with linear falloff aligned with the camera, so that it scales the clones based on camera distance.

  • Jarratt Moody

    September 3, 2010 at 12:50 am

    Thanks for the reply, Adam. It’s for an animation. I thought about the plain effector technique, but it’s a bit much to ask a cloner to handle that many objects and crashes cinema.

  • Adam Trachtenberg

    September 3, 2010 at 4:22 am

    That’s odd. How many clones are we talking about?

  • Jarratt Moody

    September 3, 2010 at 4:46 am

    55,000

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