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Render Vertices
I have a polygon object containing roughly 55,000 verts and no polygon faces. I would like to render each of these vertices as circles of the same size regardless of their distance from the camera. Right now I’m using a cloner in object mode to put tiny cubes at each point and then going through and scaling up the ones that are further back and scaling down the ones near the lens. Not an ideal workflow to be sure.
Can anyone think of a way to render this point cloud and have each circle be the same size? I’ll need to render a depth matte as well.
Thanks.