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Particle emitters – pyrocluster
Hi everyone,
I’m struggling with C4D’s particle emitter and it’s rotation property. I’m trying to fly a torus shape along a spline, but each particle’s rotation seems governed by the rotation of the emitter. I want the individual rotation fixed at the moment of birth, rather than actively linked to the emitter’s final rotation.
Does anyone have any ideas how to do this?
Graham
http://www.YouTube.com/ShiveringCactus – Free FX for amateur films