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  • Hopefully easy question

    Posted by Eric Sanderson on February 18, 2010 at 7:43 pm

    DO i absolutely have to convert an object to editable poly and do the set selection to have multiple materials on an object…say if i just had a plane and wanted one image on one side and a different image on the other, but i have to keep the object nurbs, any other way to accomplish this?

    Brian Jones replied 16 years, 2 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    February 19, 2010 at 2:11 am

    with a plane you can use the Side property you will find in the Texture tag. Put two textures on the plane set one to Front, the other to Back

  • Eric Sanderson

    February 19, 2010 at 3:42 pm

    what do i do if its a cube since technically each face is a front? i had a plane at first but decided i needed a little bit of depth so now its a thin cube, but still need to keep it a primitive.

  • Adam Trachtenberg

    February 19, 2010 at 9:04 pm

    You would have to make it editable for a cube.

  • Brian Jones

    February 20, 2010 at 1:53 am

    It may actually be possible. Check it out. The blue texture is just a base for visibility in this test, the red and green are the textures I’m interested in. Both are set as Flat/Front but I used the Texture Axis tool to rotate the green one around 180°. Assuming I’m not just faking myself out…

    559_bothsides.zip

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