-
fracture object/multi shader
How would i go about assigning different colores to a MoGraph “Fractured Object”‘s segments separately. What i have is a type logo ive extruded, converted to poly, threw in a fracture object and kept the segments separate so when i threw a random size on there it gave a cool look, id like to shade those segments with different colors but cant, ive tried the multi-shader with the shader effect like ive been able to do with cloner objects but its not working, any ideas?