Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D fracture object/multi shader

  • fracture object/multi shader

    Posted by Eric Sanderson on February 11, 2010 at 5:13 pm

    How would i go about assigning different colores to a MoGraph “Fractured Object”‘s segments separately. What i have is a type logo ive extruded, converted to poly, threw in a fracture object and kept the segments separate so when i threw a random size on there it gave a cool look, id like to shade those segments with different colors but cant, ive tried the multi-shader with the shader effect like ive been able to do with cloner objects but its not working, any ideas?

    Colin Williams replied 16 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Colin Williams

    February 13, 2010 at 3:11 am

    Hi,

    Have you thought about baking the texture of each fragment separately.
    It’s under render. I think you still need to assign textures in the object manager separately first, though, to each shard.

    Then bake each of those. Just: Bump, Color should be enough.

    Texture baking creates a certain sized texture map bitmap file in your desired dimensions (multiples of two (2) please. UV coordinates and everything. Make it an uncompressed tiff for fastest processing.

    But bake each fragment with the texture in place right after the beginning, with a tex tag trailling on every shard in the object manager.

    Might do what you’re thinking. Just replace the color baked texture with a newly created (in C4D) bitmap of your color choice.

    Hope this helps.

    —–
    Colin Williams
    https://jumppointgames.com/
    AIM:jumppointgames3
    Skype:jumppointgames

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy