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Activity Forums Maxon Cinema 4D Cloning an animated object and offseting the animation for each

  • Cloning an animated object and offseting the animation for each

    Posted by Matthew Geiger on October 21, 2009 at 6:33 am

    Hello-
    The title pretty much says it but I have an object of a house that I have animated to kinda build itself. Very simple keyframed animation of faces. I would like to clone it and then have the animation time of each clone offset so that one builds after another, it’s for a little bit about suburban sprawl.

    this sounds like a job for mograph but I am not sure which effector to use. I have been playing all night with my clones using various effectors but nothing seems to do the trick. Is it an inheritance effector thing? an xpresso thing?
    any help is greatly appreciated.

    It seems the effect I am trying to achieve is somewhat demonstrated here but not sure what they did:
    https://www.creamyorange.com/template.php?page=canc

    I am using c4d r11, mograph v1, mac 10.5.

    Steve Bentley replied 8 years, 10 months ago 4 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    October 21, 2009 at 2:14 pm

    You can use a Step Effector, turn off the Transform stuff (unless you want it) and down in the ‘Other’ section set Time Offset to something non-zero

  • Ole Sturm

    August 19, 2010 at 1:53 am

    Hi Matthew

    did you ever solve this? I’m having the same problem and the step effector isn’t doing it for me – it simply delays the over animation.

    Thanks

    Ole

  • Matthew Geiger

    August 21, 2010 at 4:24 pm

    Yes the step effector is what worked for me. What is your setup like? I simply cloned a keyframed house structure building it self up, then added the step effector. I think I did something else like the effector effects polygons or something I can’t quite remember.

  • Ole Sturm

    August 22, 2010 at 1:15 am

    Bizarre, I just tried it on another machine and it worked fine. Go figure. Thanks for getting back to me though.

  • Steve Bentley

    June 29, 2017 at 7:17 am

    In case any one else has a bloody forehead and a damaged brick wall from this issue – Some versions of C4d need the “Fix Clone” turned off for the animation of the source object to feed through to the clones. And since, in describing the fix clone button, the manual refers back to something that is never described, its hard to say why it changes from version to version.

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