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Mograph – flipping clones with 2 textures …
Hi,
I’m trying to build a simple set up with a grid of clones (lets say 10×10 – square planes / tiles) which when I pass a shader effector over all rotate 180 degrees in sequence – flipping over to reveal their reverse side.
(So far so simple …) – I’d like the front of the tiles, using the multishader, to have an individual image (e.g. a face) randomly assigned – with the front face of the planes flipping over to reveal a larger image (displayed across all the clones, creating one image).
So when I pass the shader effector over the grid it goes from a grid of loads of faces to one large image on the reverse.
I’m having loads of trouble assigning the multishader and getting the large image to display properly … is there an easier way of doing this?
Here is what I’ve got so far, feel free to play:
https://www.tw78.co.uk/c4d/flipping_tiles.zipAny help really appreciated,
Thanks 🙂