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Roller Coaster Grow
Im sort of stuck at the moment making this roller coaster “grow”. Actually the “spine” is what im stuck on…the crossbars i guess you’d call them. Anyways i have the “rails” and main Center pipe as Sweep Nurbs so thats how ive animated their grow. And attached a camera to that spline and with xpresso used the completion of the grow to animate the camera’s position…Anyways all is working well until the Spine part. Ive again used the same Spline and with MoGrpah and a Spline Effector duplicated that shape along the splines path, what i want is for those objects to scale up as the rails grow, im fairly new to this and with other animations ive accomplished this by just using a Shader Effector and animating a fall off…but those shapes were simple so i could use a box or linear falloff…but obviously a Roller Coaster is a little more compicated. I have used the Shader Effector to make tweaks to the scale and rotation to fit in the rails better after duplicated…but does anyone know at this point how i can get them to grow sequentially?
I played the the step effector and that sort of worked except that going into the negative values to scale down some of the shapes would invert the ones further down the line. Any tips would be great im stuck! thanks!
