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Activity Forums Maxon Cinema 4D baking pyrocluster clouds

  • baking pyrocluster clouds

    Posted by Michael Goldberg on May 7, 2009 at 2:43 pm

    Hi,
    I’m trying to create a sky scene with a bunch of pyrocluster clouds, and I was wondering if it’s possible to “bake” a cloud. The rendering is really slow, and once I get a cloud that looks good, I’d like to freeze it, and just use that object for some background clouds. Does that sound like it’s reasonable/possible?

    Mike

    Michael Goldberg replied 17 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 8, 2009 at 2:59 pm

    Don’t think it can be done as you describe (turning the Pyrocluster into an object). All you could do is render the cloud and use the image as a texture on a Background object or Plane or Sky etc.

  • Michael Goldberg

    May 8, 2009 at 3:16 pm

    Hi,
    I’ve been able to use TP pretty easilly to freeze the particles the way I want. I have 1 cloud, and would then love to put that into a cloner object, but that doesn’t work with particles. Now that Ive got a good cloud, is there an easy way to create say 20 without having to go in and tweak my TP settings for each cloud?

    Mike

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