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Applying HAIR with a density map
Hey guys, I have a large relief map that spans a long distance. I am only moving a camera around a little bit in a small part of that relief map and don’t wish to apply grass to the whole relief object because of time and RAM so I have created a flat mapped texture of black with that small area designated in white and used that as a density map in my hair material. This does not work, however and seems to apply the grass to the whole relief map – I can’t find any tutorials on a situation like this so what’s going on? Do I apply it to the material or the grass object (which also lets me specify a density map)? I’ve tried both and do not get the results I desire. I can’t “project” the grass texture onto my relief map can I? Not like an ordinary material. Frustrating!
So, in other words, I want only a small area of my entire relief map to have the grass. I have selected ALL the polygons on the relief object and created my linked selection for my hair object but applying my grayscale image of just the desired area in white to the density field in the grass material, it doesn’t work. What am I doing wrong? Should I be using the DENSITY filed for this at all?
Thanks,
Brian