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Activity Forums Maxon Cinema 4D ocean mesh question

  • ocean mesh question

    Posted by Sven Doyle on April 14, 2009 at 3:49 pm

    Hello,
    I have an animated ocean scene using a deformed mesh. The camera needs to look to the horizon. My problem is that because of the deformation, the horizon is not flat – ‘waves’ are visible on the edge of the mesh making the horizon look bumpy, spoiling the illusion of distance. I need visible waves close to the camera but I need the mesh to flatten out gradually into the distance so the horizon is a clean line. Anyone any ideas how I can accomplish this?
    Cheers,
    Sven

    Adam Trachtenberg replied 17 years, 4 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    April 14, 2009 at 3:58 pm

    how is the mesh deformed?

  • Sven Doyle

    April 14, 2009 at 4:28 pm

    I have two versions – one is a plane with a few wind deformers, and the other is using an Add-The-Sea tag. I have tried using a plane with fewer subdivisions towards the rear but this still doesn’t give a true flat horizon.
    Cheers,
    Sven

  • Adam Trachtenberg

    April 14, 2009 at 5:48 pm

    If you’re using a deformer you can restrict it’s influence with a restriction tag, which references a vertex tax on the mesh that’s being deformed. Can’t comment on ATS because I don’t have it.

    You could also use normal or subpolygon displacement to create the waves, in which case you could limit the effect by overlaying a gradient on top of the noise used to create them in a Fusion or Layer shader.

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