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ocean mesh question
Hello,
I have an animated ocean scene using a deformed mesh. The camera needs to look to the horizon. My problem is that because of the deformation, the horizon is not flat – ‘waves’ are visible on the edge of the mesh making the horizon look bumpy, spoiling the illusion of distance. I need visible waves close to the camera but I need the mesh to flatten out gradually into the distance so the horizon is a clean line. Anyone any ideas how I can accomplish this?
Cheers,
Sven