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Rendering only objects close to camera
We have a glass panels spinning around the Y axis in a large ring. The animation picks up speed over time. We need to render the panels in the foreground separate from the ones in the background without loosing the distorted image of the background panels in the foreground ones so we can composite things in the middle. Were new to c4d so if this is obvious, please excuse, but we need help with a solution.
Thank you!