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  • C4D Newcomer/Dunce! Help with page 1 problem

    Posted by David Chaudoir on December 5, 2008 at 11:37 am

    I can almost hear the Dohs! and the slapping of foreheads coming but this is my first hour on C4D.

    I have gone to the object menu and selected a spline primitive (which drops into my work area) and then gone to the object menu and then gone to NURBS – Extrude and nothing happens. At this point I was expecting the spline to become extruded? Is this right because nothing is happening?

    If I drop another primitive like a box or circle I can edit it and play about with it but it seems as if I cannot get the spline and NURBS thing going…

    Many thanks for your help.

    Adam Trachtenberg replied 17 years, 5 months ago 3 Members · 5 Replies
  • 5 Replies
  • Randy Johnson

    December 5, 2008 at 12:15 pm

    Drag and drop the spline on to the the Extrude nurbs in the object manager (top right corner)
    /randy

  • David Chaudoir

    December 5, 2008 at 12:21 pm

    Thanks Randy… sorted!

  • Adam Trachtenberg

    December 5, 2008 at 2:40 pm

    For future reference, if you select your object first and then hold down Alt when you add a new object, the new object will come in as the parent of your selected object. If you hold down Shift it will come in as the child of the selected object.

  • David Chaudoir

    December 5, 2008 at 2:59 pm

    Adam –
    You might have created it – or have seen it on the Cow – I am trying to locate a video tutorial where someone is rendering a logo (a Warner brothers logo) for After Effects keeping all the layers separate in order to colourise them. If you could point me toward it I’d be very grateful.
    Regards
    David

  • Adam Trachtenberg

    December 5, 2008 at 3:25 pm

    Sorry David, I’m not familiar with that tutorial. I assume it was done with object buffers which are then used as track mattes in AE to separate the individual elements.

    Object buffers are assigned to objects via the compositing tag. Each buffer must have a unique number. Then you enable multipass rendering and add an object buffer pass for each tag you created. When you export the file and bring it into AE the buffers will appear in a folder called extra passes or something like that. Use them as you would any alpha mask.

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